1GAM - Day 3
So after about a day of semi-productive work, I have a something implemented of my new game idea. Things I managed to add in this timespan are:
- Rotating player ship with inertial newtonian physics.
- A few dummy spinning enemy drones.
- Shooting bullets and their collision with the drones.
This one has been much quicker to get up to speed due to having the framework from the previous game already in place, though I had to chase a particularly annoying bug in my SpriteBuffer class that didn’t manifest earlier which took me the greater part of yesterday. Frustrating.
I hope to be able to keep making progress at this rate, even though I know it won’t last, specially with my university classes starting back again next week.
Update: People had trouble running it, so I decreased the required OpenGL version to 3.0. This should increase compatibility a bit, specially when I later compile it for other platforms. Download it on the link above.